![]() There were mechanics to handle physical altercations within the game’s systems, but the White Wolf writers and creators were always very clear that Vampire was meant to be about telling stories and character interaction, rather than rolling dice endlessly to kill things dead. Vampire: The Masquerade has never been a pen-and-paper RPG that was overly interested in combat. The execution of Swansong isn’t perfect, but the effort to recreate the pen-and-paper experience is spot-on, and so, the team at Big Bad Wolf have achieved something that’s increasingly rare in video games: they’ve taken source material and adapted it with respect to the source. I love the radio talk and all of the characters.Big Bad Wolf, the developer behind 2018’s The Council, was the right developer to tackle Vampire: The Masquerade. ![]() ![]() In those areas it’s one of a kind experience. It’s subtle but well done.Ī common theme in my posts here, I am apprehensive about how much V2 will pay homage to the original as far as atmosphere and even music. Now I know where everything happens there, but the atmosphere, I still get shivers when light bulbs explode, chandeliers fall, a riot of flying pots and pans, or I see spectral forms out of the corner of my eye. I did not take advantage of the Thin-bloods, Jeanette‘s boyfriend looked like Kevin Bacon, I was a vampire and the Ocean House Hotel still spooks me. ![]() The first boss you meet in Santa Monica in a warehouse, my goal has always been to keep my distance, ranged combat with a pistol, or hit and run with the katana. However I remember on one of my play thoughs, I could stand in a recessed nook and plink the boss to death. ![]() Great video, I agree with everything, pick up a flame thrower for the China Town boss fight. ![]()
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